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1. inappropriate content - in Feedback/Requests [original thread]
GM Vegas wrote: Should you want to report any offensive name please feel free to send an email to [email protected] For info, the Game Rating refers to the game content itself. As mentioned in the Terms and Conditions however we do not tol...
- by HECATONCHIRES COTTUS - at 2012.11.30 03:46:00
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2. blueprint dropsuits for higher tier armor - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Higher tier stuff is for high risk high reward. With BPOs there is no financial risk, so it would be no risk high reward. I am against this idea because of this. Do you mean like redline snipers wearing Dragonfli...
- by HECATONCHIRES COTTUS - at 2012.11.28 22:48:00
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3. blueprint dropsuits for higher tier armor - in Feedback/Requests [original thread]
Nicol Bolas Planeswalker wrote: I'm not a huge fan of this for reasons stated by everyone else here. Keep in mind however that high cost protogear is meaningful only if you are not playing eve. I fully intend to start playing eve only to mine i...
- by HECATONCHIRES COTTUS - at 2012.11.28 22:45:00
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4. blueprint dropsuits for higher tier armor - in Feedback/Requests [original thread]
Necrodermis wrote: Free Beers wrote: We have seen standard suits to this point I don't think they should make higher when it comes to bpo because they are forever. I am cool with aur for a monthly rental packs that include using higher tier...
- by HECATONCHIRES COTTUS - at 2012.11.28 22:39:00
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5. blueprint dropsuits for higher tier armor - in Feedback/Requests [original thread]
Sentient Archon wrote: ECHO PACK wrote: if possible in a update can blueplint dropsuits for higher tier be available in the store for AUR I like the idea. Dropsuits do need modules and they cost a lot of money. So this way its not pay2win...
- by HECATONCHIRES COTTUS - at 2012.11.28 22:35:00
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6. blueprint dropsuits for higher tier armor - in Feedback/Requests [original thread]
Encharrion wrote: I strongly disagree, the whole point of higher tier suits is that they are strong but require high maintenance to continue running them, a bpo for AUR would simply be broken and furthermore p2win. I'm not sure about the rental...
- by HECATONCHIRES COTTUS - at 2012.11.28 22:27:00
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7. Suggestion for nanite injectors - in Feedback/Requests [original thread]
Zat Earthshatter wrote: Definitely more feasible than having to run into the middle of a fight and reviving. However, there's still the issue of the newly-revived soldier at extremely low health, in exactly the same spot he got "killed" in ! ...
- by HECATONCHIRES COTTUS - at 2012.11.16 06:15:00
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8. Suggestion for nanite injectors - in Feedback/Requests [original thread]
Th3rdSun wrote: How about this.Instead of running up to someone,and hopefully,maybe being in the right position to revive them,how about making it a gun-like device where you have to aim at a downed ally and shoot the injector into them. There...
- by HECATONCHIRES COTTUS - at 2012.11.16 06:13:00
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9. Suggestion for nanite injectors - in Feedback/Requests [original thread]
Free Healing wrote: I think you raise an interesting point Sun, Though i think the underlying problem here is the randomness of reviving somebody now. I played MAG as a Medic, and i very much enjoyed MAG as in many cases i think of it as my fi...
- by HECATONCHIRES COTTUS - at 2012.11.16 06:10:00
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10. Suggestion for nanite injectors - in Feedback/Requests [original thread]
Ops Fox wrote: No gun revive it break the current system and take the other elements out of reviving. Why wait till your team secures a place to.revive downed players or opt for a dangerous battle revive if it'd dire enough this would make it s...
- by HECATONCHIRES COTTUS - at 2012.11.16 06:08:00
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11. I want INFANTRY only maps. - in Feedback/Requests [original thread]
Tech Ohm Eaven wrote: I want besides the Skirmish/Ambush REGULAR maps an OPTIONAL skirmish/Ambush maps option where there are no vehicles. Those wanting vehicles/infantry can go play the regular maps. I want an OPTION to chose skirmish/ambush ...
- by HECATONCHIRES COTTUS - at 2012.11.13 02:12:00
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12. REQ:REDLINE MOUNTAIN SNIPERS - in Feedback/Requests [original thread]
Mobius Wyvern wrote: HECATONCHIRES COTTUS wrote: Mobius Wyvern wrote: HECATONCHIRES COTTUS wrote: I want to say its Manus Peak or the map with all the spikes and the ashes flying through the air.Any ways snipers climb up the mountain b...
- by HECATONCHIRES COTTUS - at 2012.11.12 03:50:00
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13. REQ:REDLINE MOUNTAIN SNIPERS - in Feedback/Requests [original thread]
Mobius Wyvern wrote: HECATONCHIRES COTTUS wrote: I want to say its Manus Peak or the map with all the spikes and the ashes flying through the air.Any ways snipers climb up the mountain behind A from there they shoot repeatedly into A,B, and ...
- by HECATONCHIRES COTTUS - at 2012.11.12 03:20:00
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14. REQ:REDLINE MOUNTAIN SNIPERS - in Feedback/Requests [original thread]
I want to say its Manus Peak or the map with all the spikes and the ashes flying through the air.Any ways snipers climb up the mountain behind A from there they shoot repeatedly into A,B, and C but whats most annoying is to Assault A from C and ma...
- by HECATONCHIRES COTTUS - at 2012.11.12 02:09:00
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